Chaotic stockpile modelling

Bulk commodities, such as ores and grains, are often stockpiled in heaps on the ground.

Purpose-built stacking and reclaiming equipment is used to stack and reclaim these stockpiles in a systemic fashion, such that economically important properties such as moisture or content grade are tracked automatically. Stockpiles are also often constructed using general purpose earthmoving equipment, however this results in a chaotically constructed stockpile which introduces challenges when modelling stockpile materials. This project aims to investigate the feasibility of using a gaming physics engine to simulate the process of chaotically stacking and reclaiming stockpiles. We investigated the applicability of various game engines for this purpose and developed a simulation environment using the NVIDIA FleX library, which provided an effective software environment for particle-based simulations. The result of this was a simulation environment for granular materials that can believably demonstrate the processes of chaotic stockpile stacking and reclaiming.

Theme
Future energy and resources

Booth
FE68

School
Computer Science

Exhibitors
Xuxin Alfred Chen
Russell Woodcock
Jiarong Fan

vote for this project: FE68

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